Richman Poorman was an attempt by me to see how fast I could make
a java card game. So if you look at my
source code you can tell that there are very little comments and
the algorithms could be better. Anyway Richman Poorman was a game I
played in high school to pass the time before class starts. There really
is no point to this game except to kill time.
The objective of Richman Poorman is to get rid of all of your cards.
The first person doing so is called the "Richman" while the last person
with cards remaining is called the "Poorman". Then in the next round
the Richman gets the Poorman's two highest cards and the Poorman gets
the Richman's two lowest cards. Hence the name Richman Poorman. Note
that the computer automatically takes that into account when it deals.
To play you can throw cards of the same value in groups of 1, 2, 3, 4, etc...
In other words you can throw a single nine, two nines, three nines, or four nines
but can't throw a nine and a ten. The next person has the choice to either pass
their turn to the next next person (If they can't or don't want to throw) or
throw a card of higher value but equal amount to those already down. For example
if person A threw two nines, the next person would have to throw two tens or
two of something of a higher value. The values for this version of Richman Poorman are kind of weird for
people new to the game. From lowest to highest they are 6, 7, 8, 9, 10, Jack, Queen,
King, Ace, 2, and 3, 4, 5 as high cards. High cards are essentially trump cards they
beat everything. The person throwing high cards is allowed to remove all cards that
have already been thrown and start throwing from scratch again. To throw cards simply
select them by clicking on them with your mouse and then click on the box that says
throw or you can pass by clicking on the box that says pass. You can always unselect
a card by clicking on it again. Well good luck. Note that
much of your success or failure in this game is due to the cards your dealt so just
try to have fun.
The card and back images I used for this game were modified on Dec, 1999 from the cards from the Pysol site. Which is licensed under the GPL. You can look at the pysol copyright here. The source code for the card game is in the public domain however, you are free to use, improve, or copy it in any way you see fit.